

In an aesthetic level, Cooking Fever is nice and even cute without having overloaded colors that slow down the action in older devices. There is nothing I hate more in these games than when I lost time because the title doesn't recognize that I want to send the order to the client, for example. You will need lots of patience.Ĭooking Fever has great controls, which I have been thankful for in the most stressful moments.

You can complete Cooking Fever without paying, but many times you will have to repeat the levels to get enough money to improve your equipment. The title includes optional microtransactions that will help you improve your equipment quickly or make certain progress faster. Again, this part of the game helps you feel like you are controlling Cooking Fever directly, and not the other way around! Lots of patienceĬooking Fever is not a 100% free game, ladies and gentlemen. This component is more strategic than it seems: entertain your clients with a better quality TV and they'll stay longer. When you have completed a few rounds, the game will allow you to invest money in improving the looks of your restaurant. You choose what you want to improve, breaking one of the curses of this type of games: the linear progression. Buy more tuppers and you can store more food, helping with your provisions. Improve your frying pan and the meat will be done sooner. What's unique about it? Two elements: the progression and the establishment management.Īt the end of a round or a level of Cooking Fever, you can invest your money in better kitchen tools. Up to now Cooking Fever looks like your typical cooking game. Be fast and they'll be so happy that you will get tipped.

Take too long and the clients will leave angry. The rhythm and your micromanagement skills will be the key to succeed in Cooking Fever, especially when you get past the tutorial levels and start being overwhelmed by many customers at once.
